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Thor Odinson42
Molon Labe. RISE of LEGION
2092
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Posted - 2013.12.02 15:48:00 -
[1] - Quote
Pubs are filled with 80% solo players. The only break these guys take from queuing solo into battles is to come on the forums to complain about proto stomping.
The mechanics of Dust certainly point toward team play with the pinnacle of Dust 514 being Planetary Conquest. Team play is so poor that at this time there are perhaps less than 10 corporations that can field a competitive PC team. What can be done to change this?
Lets look at some of the problems:
1) There is currently no way for a corporation to practice as a team (this is such a glaring problem it makes my head hurt). 2)
Well I can't come up with any more because #1 is so freakin obvious. AND on top of this from everything that's been posted they are leaving team deploy out of FW.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2093
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Posted - 2013.12.02 15:59:00 -
[2] - Quote
Cody Sietz wrote:*reported for boosting*
Por Que?
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2093
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Posted - 2013.12.02 16:17:00 -
[3] - Quote
Joel II X wrote:Yeah. Having a practice mode against people you know would be awesome. A corp training their newer members by fighting each other? Yes, please.
The closest thing we can get to this at the moment is probably 4 squads Q - synchronizing into opposite factional teams and fighting against each other with a few randoms.
The problem with FW qsyncing is that it's usually against 16 randoms and sometimes a squad. It ends quickly.
It isn't training.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2094
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Posted - 2013.12.02 16:24:00 -
[4] - Quote
Jadd Hatchen wrote:Thor Odinson42 wrote:Joel II X wrote:Yeah. Having a practice mode against people you know would be awesome. A corp training their newer members by fighting each other? Yes, please.
The closest thing we can get to this at the moment is probably 4 squads Q - synchronizing into opposite factional teams and fighting against each other with a few randoms. The problem with FW qsyncing is that it's usually against 16 randoms and sometimes a squad. It ends quickly. It isn't training. CCP just needs to make "q-syncing" available to everyone. Once this is possible, then everyone will do it and then matches will be "fair" again.
That sounds good in theory, but there are a LOT of people that like to go solo.
It has to be a separate gamemode.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2094
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Posted - 2013.12.02 16:29:00 -
[5] - Quote
pseudosnipre wrote:Warbarge opportunities to squad up removed in favor of herding players more quickly into horribly balanced matches. Enormous urge to sprint to their deaths somehow overcomes the desire to wait 20 seconds while team window populates players/squads.
Squad finder being used for recruiting, trolling, afk-ing instead of finding squads. 9/10 pub squads I join are in the process of doing one of three things: 1. Begging for contributions to buy more tanks our dropships 2. Complaining that leader is afk then leaving and being immediately replaced by another blueberry. repeat. 3. Asking ad nauseam for members to submit an application
Good squads led by recognizable players/corps typically fill within 5 seconds. LFS in most public channels gets you chided for not using squad finder.
Teams help win matches, but winning matches means more risk of losing suits and kdr has intrinsic, social value whereas winning matches offers little reward.
Also, a vet proto slayer logi > newb squad
You hit on a lot of the real issues there. Perhaps this game will never be what we wanted it to be because of this.
I've been calling for incentives to get people willing to fight in pubs (higher payouts for WP and winning), but perhaps COD has ruined any hope for a "smart shooter".
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2094
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Posted - 2013.12.02 16:30:00 -
[6] - Quote
Sentient Archon wrote:Simple... Stop playing Dust and pick up a new PS4. With that pick up KZSF if you got the dough, or play games like Warframe and Backlight. They are FTP and a whole lot of fun.
I think I'll need an intervention to get me away from Dust.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2096
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Posted - 2013.12.02 16:46:00 -
[7] - Quote
Sgt Buttscratch wrote:Heres my vision on how team play could be increased.
Gamemode design: Creating gamemodes which require more than just "hacking" or killing. As an Idea, a revamp on domination that requires your team to be interacting with 2 points at the same time,( both the be fought for, and defended) in order to be able to hack the main null cannon. this means actuall team interaction, and planning, rather than just run in spam uplinks and ignore the blueberries.
The 1st screen you see when entering the battle. Maybe have team/squads loaded on there so you can join a squad whilst waiting to deploy on the initial 10 second spawn in.
Squad and team bonus', when operating with X amount of your team and an objective, wether defending or breaching, extra points, per person in pack added to WP gains. In otherwords, just being there and helping your team will benefit everyone elsewho is trying also.
Roles, in battle someone other than a logi needs to be a team player.
simple thing like how intel is gathered could open this game right up. A sniper should be a ble to "tag" a target, or a location that alerts his squad/team to a threat, or an incomming force. They have the best or should have the best view of the field and this needs to be a matchwinning strategy. Rather than countering snipers cuz they are annoying your team, they should be threats due to their ability to track your teams movements. A scout should be outfield intel, infiltrating enemy lines to be able to relay precise enemy locations and movement. IMO scanners should have been a scout only item. less range, but more of a threat. When you see "you have been scanned" it should not be due to the fact a logi is spinning in circles in the corner of a room near his squad. It should be the work of someone who has worked on being fast and unseen. A commando Should be scout like, but with more fire power when his attack hits. He should be able to hide, flank and breach with a nasty outcome, making his role critical in battle, if timed correct, he should be able to send an enemy advance into chaos, distrupting their force, alowing his front line assault, a better chance to stand their ground. Assault Should be strong in numbers, setting a strong perimeter for their heavy friends to operate from within. Heavy Point defense, whether anti infantry or anti vehicle, should be able to stand their ground, holding the close range battles as theirs. They should also be able to breach, using the assault to clear a line, so they can get in close and eliminate.
I would also like to see a counter-intelligance role added, a class specifically for, distrupting enemy comms(mics), radar and scan attempts, maybe even the ability to get the enemies electronics to act up, displaying wrong radar info, sabatoging equipment, to either hurt the emeny or benefit his team. The ability to hack an uplink so it kills enemies spawning in, or turns blue for use by his team.
As of right now, the game has turned into a standard shooter, not much variation, not much point behind a role, not much reason to play other than to brainlessly shoot.
I think you are on to something, but I'm not sure how much of this is needed in pubs. I think that you should be able to coast through pubs. The problem is that there is only pubs and PC.
PC is too expensive for corps to jump into. We have to have corp contracts again. And I think further expansions into FW should have higher tier battles that are team deployable.
It takes a LOT of work to get good at PC. There are probably less than a dozen good Field Commanders in Dust right now and that won't change until there is more teams fighting teams.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2096
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Posted - 2013.12.02 16:50:00 -
[8] - Quote
Broonfondle Majikthies wrote:I play solo for my own personal reasons. I'm not being rude, I mean absolutely no disrespect and I will help any way I can but I'd rather not be forced into a group
Edit - or more accurately force the group with me
That is fine, but I think you are closing yourself out of one of the best parts of Dust.
We have a guy from Sweden who doesn't EVER mic up, but he's one of the best heavies in the game. He's certainly the best that few know about.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2096
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Posted - 2013.12.02 17:06:00 -
[9] - Quote
Elmo Love U wrote:I NEVER squad up and NEVER will! Reasons bellow: 1. Dumb azzes think it's okay to let their kids/dogs, get on the mic or start blasting music...........Waaaaaaaaaaaaaa 2. I get the #1 spot 80% of the time (100% if I get in the match at the beginning) 3. In Dust, TIME IS MONEY! I dont need anyone slowing me down. 4. I get solo orbital almost every match. 5. Half the time u give an order, the rest of the squad is sniping at redline. LOL
But all you'll ever be is some random dude.
You are squading with the wrong people. Swing by #Sand Castles and look for a squad. I'm not trying to recruit you, but perhaps you'll see that not everyone is a dumb azz
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2096
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Posted - 2013.12.02 17:22:00 -
[10] - Quote
Michael Epic wrote:I'm going to tell you the truth, legit from my perspective.
Team play is boosted through getting to know people and building rapport with them. With everyone on the forum constantly QQ nerf this, nerf that, battle logi boo hoo blah blah blah Dust sucks, yadda yadda yadda.
Plus IN the game where everyone throws around racial terms, calls you "gay" or a "***" or something like that....who the **** wants to hang out and be a team player with that?
So this dude "Destructive Habits" in Amarr local chat constantly calls people "***" and "gay" and says you suck "anus powder bombs" and has his little friend who messages you 10 messages all in caps lock screaming about how he rapes your mom or uploads terd sandwiches into your playstation and all kinds of stuff.
So when I see him in raspberry red....I slaughter his ass. I hunt that wascally waspberry wabbit down like there's a 1 million isk bounty on his head.
When I see him in blueberry blue and some raspberries roll up on him...I just sit and watch. Save him? Help his KDR? Help his fitting costs? Nah.
But of course after they slaughter him.....I slaughter them. You know...so we're not mismatched on clones and what not.
So no teamwork is the fault of the users who constantly cuss, spew hatred and racial slurs and all of that ****.
At "The Neutral Zone" we all have excellent teamwork and play together often. We all get along, we're all laid back and the only one who threw out racial and bigoted remarks, got done in by 'ol Michael Epic.
Fin.
Well that goes back to finding the right corp.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2096
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Posted - 2013.12.02 17:24:00 -
[11] - Quote
DAMIOS82 wrote:I prefer playing solo in pubs, because i don't like all the hassel that comes with it. 1: the shouting and screaming in my ear, the loud music, etc. 2. turrets beeing fired every sec when in my tank or dropship ( have a nice solution for that, i like to call it my rollercoaster) 3. playing with a lav picked a squad mate up went to go and hack something, turn around lav gone. 4. etc. Its stuff like that, that makes me say to much hassel. offcourse you get the occasional good squads, from other corps. But then again you don't really know each other or each other's playstyle, etc. So that does not always work either. Since in a good squad, you need the communication and knowing eachother's way of playing. The way i see it is pubs is Me time, the rest team/corp play.
I agree with you. We need a game mode with team deploy, like corp contracts or corp battles.
So someone could do 10 corp battles a day if they wanted to.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2097
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Posted - 2013.12.02 17:32:00 -
[12] - Quote
The moral of this thread was corp battles.
People are just starting to vent now, lol
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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